Showing posts with label gamification. Show all posts
Showing posts with label gamification. Show all posts

2013-02-03

Steam on your car dashboard

Following up my post on car driving gamification, I'm going to push it a little further.
Using data from GPS, the car will be able to rate our driving style:
did we drove on that uphill curvy road optimally?
By uploading driving data, it will be possible to compare them with other drivers that drove the same road and crown a real "king of the hill".

Are we going to see Steam on our infotainment systems?


Will we get Steam achievements while driving?

2013-01-15

The gamification of the driving experience


Driving an hybrid car is a different experience from driving a traditional car.
Silence and smoothness are the prevailing sensations.

An hybrid car is a complex system that provides statistics while driving, like instant and average mileage, battery status, traction type (electric/gasoline/mixed).
All that information seems to foster the driver to improve himself.
Driving an hybrid car may turn into a satisfactory experience, even if by different standards from a traditional car.
Should the automotive industry bet on gamification of the driving experience, providing even more feedback to the driver?
The gamification is already in place in sites like spritmonitor: dashboard integration is the next logical step.
Will driving pleasure be measured by these new factors rather than old parameters like acceleration and horsepower?

Do they still matter when 80% of your driving is in slow moving traffic?