Showing posts with label car. Show all posts
Showing posts with label car. Show all posts

2013-09-09

Shine on you, crazy Clio

Renault is my favorite target in these days.
Here is the Clio dashboard.
Some designer might have thought that chrome plated finish are sexy.
Truth is that no matter where the sun is, a ray will reflect exactly into your eyes.

2013-09-08

More car keys nonsense

This is a Renault credit card sized car key.
Probably the most uncomfortable key design ever.
You have to insert it in a slot to start the car, so you can't keep it in the wallet with your other cards.
It wouldn't be possible anyway because it's too thick.
It's even too big to stay comfortably in you pockets without fearing to break it every time you sit down.
Congrats Renault!

2013-08-14

Nissan Leaf

The Nissan Leaf is quite an interesting car.
Here is a blog with some experiences about it.

2013-02-03

Steam on your car dashboard

Following up my post on car driving gamification, I'm going to push it a little further.
Using data from GPS, the car will be able to rate our driving style:
did we drove on that uphill curvy road optimally?
By uploading driving data, it will be possible to compare them with other drivers that drove the same road and crown a real "king of the hill".

Are we going to see Steam on our infotainment systems?


Will we get Steam achievements while driving?

2013-01-15

The gamification of the driving experience


Driving an hybrid car is a different experience from driving a traditional car.
Silence and smoothness are the prevailing sensations.

An hybrid car is a complex system that provides statistics while driving, like instant and average mileage, battery status, traction type (electric/gasoline/mixed).
All that information seems to foster the driver to improve himself.
Driving an hybrid car may turn into a satisfactory experience, even if by different standards from a traditional car.
Should the automotive industry bet on gamification of the driving experience, providing even more feedback to the driver?
The gamification is already in place in sites like spritmonitor: dashboard integration is the next logical step.
Will driving pleasure be measured by these new factors rather than old parameters like acceleration and horsepower?

Do they still matter when 80% of your driving is in slow moving traffic?

2012-02-26

Behavioural Adaptive Driving



Lately I'm being interested into hybrid cars.
It seems that you can optimize your fuel consumptions with some careful driving, like anticipating an impending slope or recovering energy from braking before a stop.
I think there's some room for improvement: with a GPS, a street map with altitude information also, and by recording usual routes with an onboard computer, the system may suggest actions or even control the engine to cope with incoming kinetic energy demand or surplus.
So, by learning daily commute habits, the system may know that 500 meters from now, you're going to brake at a crossroad, so it may be possible to stop the engine from charging the battery, as it will be charged anyway by the impending brake.

I'm just writing it here now, so I can become a patent troll in the next few years when this idea will be implemented.

2012-01-06

USB car audio crash

All of a sudden, the Sony car stereo of my Ford C-Max refused to read the USB Flash Drive I've been using for more than a year.



The USB stick was untouched for a long time, no new tunes were added and I don't even remember the last time I've pulled it out of the plug.
The display was struck on the name of the last song played and every attempt of changing song resulted in an endless "Loading Data" screen.

Even the classic joke of exit and re-enter the car, gave no results :-)

The USB stick was perfectly readable on a PC, songs were not corrupted and played flawlessy on my home stereo.
I even reformatted it and loaded back all the songs, but the result was the same.

As a last resort I tried another USB stick: the car stereo went back to life, and after that, even the original USB stick worked again.